DREW CREDICO
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Game Design
I am currently a student at the University of Southern California studying Interactive Media at the School of Cinematic Arts. Prior to attending USC I spent 11 years studying Game Desgin, Level Design and more. I interned at Bioware Mythic (where I received a credit) and Fox Next VR. Currently I am leading a yearlong project as Creative Director in USC's Advanced Games Project class.
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END OF THE LINE
Creative Director of an Advanced Games Project at USC
I pitched the project and after being selected I am spending the year directing the development. Come play it on May 8th at the USC Games Expo!
End of the Line is an episodic story-driven survival game where you manage a train by making dramatic, short and long term decisions, to navigate the mysterious railways of a post-apocalyptic fantasy landscape, attempting to reach the End of the Line.

RUNNING GAG
Student project: Co-Creator
Running Gag is a 4 player infinite runner party game. I co-created this game with another student over the course of an entire semester. It included music from the Berklee college of music.

OPERATION ZERO
Boardgame: Team Lead
Developed and produced a board game for 2 to 4 players, based on team co-operation or as I called it "COOPER ACTION". Operation Zero was designed with the goal to elicit a single emotion through mechanics. My Emotion was Triumph. After prototyping the game alone, my game was selected to be worked on as a team. I lead a team of 3 artists bring a more finished version of the game to life.

FOXÂ INTERN
Fox Next VR Intern
Worked on Crisis of the Planet of the Apes VR at FOX NEXT VR. Assisted in QA testing, script development and developer communication.

ULTIMA FOREVER
My work at Bioware Mythic
I set and reset the collision for a majority of the tilesets used in the game Ultimate Forever. My work can be found throughout the game, My name appears in the credits and I received a credit for my work.
For more information about the game please follow the link: http://www.ultimaforever.com/

NIGHTMARE
Horror Game: Co-Creator and Level Designer
Nightmare is a short horror experience. The player must navigate a maze while trying to re-assemble a painting. All while avoiding "Her".

DAY 212
A Depression Experience: Co Creator and Level Designer
Day 212 is a short narrative experience that puts the player in the role of someone trying to overcome the profound loss of the one they love.

TRACEROUTE
VR Hacking Experience: Co-Creator/Writer/Voice Actor
TraceRoute is a short VR experience where the player takes on the role of a hacker infiltrating the servers of a evil mega-corporation. You must navigate the servers security while uncovering a conspiracy.

11+Â YEARS OF EXPERIENCE
C++ , Java, Unity, Unreal
Prior to attending USC I took classes in Unity, Unreal, C++, Java, Game & Level Design.

SLIMDER
Horror Game
Slimder is a parody of the popular game Slender. In Slimder the player must navigate the forest looking for rolls of film while being hunted by the Slimderman. It incorporates Fatal Frame camera mechanics into a Slender-style game.

UNREAL ENGINE 3
Custom Maps
In the past I have worked a lot in Unreal Engine 3. I made a multi-level campaign, an animated cutscene, and several multiplayer maps. I programmed entirely using Kismet, and put a strong focus on dynamic elements in every map.
All Videos
All Videos


USC Games: Running Gag game trailer

End of the Line

Blaire Witch Carnival of Carnage Directors Cut EU release NA audio dub 71 dolby sound

Hitman: Live Free or Slap Hard
RESUME
LEADERSHIP
Game Director
Currently leading a team of 20+ students on a year-long project​
Able to clearly and quickly articulate my ideas to others
Experience writing GDD's and Pitching​​​​
Robotics Team
Founded and lead my high school robotics team to the super-national competition ​
INTERNSHIPS
Twentieth Century Fox
Worked with the publishing team at Fox Next VR on Crisis of the Planet of the Apes​
Attended meetings about script and monetization
Performed formal and informal play-tests, and helped contextualize the results
Bioware
Assisted in the development of Ultima Forever with Bioware Mythic (now Mythic) and received a game design credit​
Designed a late game dungeon
Help set the collisions for a majority of the game's tilesets
SKILLS
15+ years of part time game design and other technology study
ID Tech Camp (2001 to 2013)​
Attended game design programs at Harvard. Courses included game development for iPhone & Android​ with Unity, Mincraft Modding, and Level Design using Unreal
Earned CEU Credits (Continuing Education Units) from Stanford University for each of these courses
Digital Imagery (Field School) (2011-2014)
Learned the basics of filmaking, and Digital Photo Manipulation​
Won Field School Digital Imagery Award
Encyclopedic Knowledge of Games​
​​Played and analyzed nearly one thousand modern games, allowing me to easily associate and contextualize ideas/concepts​​​​
Programming Languages
Java, C++, C#​
Able to rapidly prototype, interpret and understand code in these languages​
Game Engines
Proficient in Unity and Unreal​
Proficient in both Unity Teams and Perforce for version control
BACKGROUND ANDÂ EXPERIENCE
At University of Southern California (USC):
Studied multiple elements of Game Creation, Design, Production and Marketing​
Studied and heavily practiced Game Pitching Methods
Studied go-to market strategies for Indie games, and other tech startups
Successfully pitched an Advanced Games Project as Game Director, currently in production
EDUCATION
Field School, Washington DC
High School Diploma, June 2014​​​
University of Southern California, Los Angeles, California
Currently a senior Majoring in Interactive Media with a Minor in Games Entrepreneurship ​
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