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DREW CREDICO

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Game Design

I am currently a student at the University of Southern California studying Interactive Media at the School of Cinematic Arts. Prior to attending USC I spent 11 years studying Game Desgin, Level Design and more. I interned at Bioware Mythic (where I received a credit) and Fox Next VR. Currently I am leading a yearlong project as Creative Director in USC's Advanced Games Project class.

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END OF THE LINE

Creative Director of an Advanced Games Project at USC

I pitched the project and after being selected I am spending the year directing the development. Come play it on May 8th at the USC Games Expo!

End of the Line is an episodic story-driven survival game where you manage a train by making dramatic, short and long term decisions, to navigate the mysterious railways of a post-apocalyptic fantasy landscape, attempting to reach the End of the Line.

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RUNNING GAG

Student project: Co-Creator

Running Gag is a 4 player infinite runner party game. I co-created this game with another student over the course of an entire semester. It included music from the Berklee college of music.

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OPERATION ZERO

Boardgame: Team Lead

Developed and produced a board game for 2 to 4 players, based on team co-operation or as I called it "COOPER ACTION". Operation Zero was designed with the goal to elicit a single emotion through mechanics. My Emotion was Triumph. After prototyping the game alone, my game was selected to be worked on as a team. I lead a team of 3 artists bring a more finished version of the game to life.

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FOX INTERN

Fox Next VR Intern

Worked on Crisis of the Planet of the Apes VR at FOX NEXT VR. Assisted in QA testing, script development and developer communication.

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ULTIMA FOREVER

My work at Bioware Mythic

I set and reset the collision for a majority of the tilesets used in the game Ultimate Forever. My work can be found throughout the game, My name appears in the credits and I received a credit for my work. 
For more information about the game please follow the link: http://www.ultimaforever.com/

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NIGHTMARE

Horror Game: Co-Creator and Level Designer

Nightmare is a short horror experience. The player must navigate a maze while trying to re-assemble a painting. All while avoiding "Her".

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DAY 212

A Depression Experience: Co Creator and Level Designer

Day 212 is a short narrative experience that puts the player in the role of someone trying to overcome the profound loss of the one they love.

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TRACEROUTE

VR Hacking Experience: Co-Creator/Writer/Voice Actor

TraceRoute is a short VR experience where the player takes on the role of a hacker infiltrating the servers of a evil mega-corporation. You must navigate the servers security while uncovering a conspiracy.

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11+ YEARS OF EXPERIENCE

C++ , Java, Unity, Unreal

Prior to attending USC I took classes in Unity, Unreal, C++, Java, Game & Level Design.

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SLIMDER

Horror Game

Slimder is a parody of the popular game Slender. In Slimder the player must  navigate the forest looking for rolls of film while being hunted by the Slimderman. It incorporates Fatal Frame camera mechanics into a Slender-style game.

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UNREAL ENGINE 3

Custom Maps

In the past I have worked a lot in Unreal Engine 3. I made a multi-level campaign, an animated cutscene, and several multiplayer maps. I programmed entirely using Kismet, and put a strong focus on dynamic elements in every map.

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USC Games: Running Gag game trailer

USC Games: Running Gag game trailer

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End of the Line

End of the Line

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Blaire Witch Carnival of Carnage Directors Cut EU release NA audio dub 71 dolby sound

Blaire Witch Carnival of Carnage Directors Cut EU release NA audio dub 71 dolby sound

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Hitman: Live Free or Slap Hard

Hitman: Live Free or Slap Hard

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RESUME

LEADERSHIP

  • Game Director

    • Currently leading a team of 20+ students on a year-long project​

    • Able to clearly and quickly articulate my ideas to others

    • Experience writing GDD's and Pitching​​​​

  • Robotics Team

    • Founded and lead my high school robotics team to the super-national competition ​

INTERNSHIPS

  • Twentieth Century Fox

    • Worked with the publishing team at Fox Next VR on Crisis of the Planet of the Apes​

    • Attended meetings about script and monetization

    • Performed formal and informal play-tests, and helped contextualize the results

  • Bioware

    • Assisted in the development of Ultima Forever with Bioware Mythic (now Mythic) and received a game design credit​

    • Designed a late game dungeon

    • Help set the collisions for a majority of the game's tilesets

SKILLS

  • 15+ years of part time game design and other technology study

    • ID Tech Camp (2001 to 2013)​

      • Attended game design programs at Harvard. Courses included game development for iPhone & Android​ with Unity, Mincraft Modding, and Level Design using Unreal

      • Earned CEU Credits (Continuing Education Units) from Stanford University for each of these courses

    • Digital Imagery (Field School) (2011-2014)

      • Learned the basics of filmaking, and Digital Photo Manipulation​

      • Won Field School Digital Imagery Award

  • Encyclopedic Knowledge of Games​

    • ​​Played and analyzed nearly one thousand modern games, allowing me to easily associate and contextualize ideas/concepts​​​​

  • Programming Languages

    • Java, C++, C#​

      • Able to rapidly prototype, interpret and understand code in these languages​

  • Game Engines

    • Proficient in Unity and Unreal​

    • Proficient in both Unity Teams and Perforce for version control

BACKGROUND AND EXPERIENCE

  • At University of Southern California (USC):

    • Studied multiple elements of Game Creation, Design, Production and Marketing​

    • Studied and heavily practiced Game Pitching Methods

    • Studied go-to market strategies for Indie games, and other tech startups

    • Successfully pitched an Advanced Games Project as Game Director, currently in production

EDUCATION

  • Field School, Washington DC

    • High School Diploma, June 2014​​​

  • University of Southern California, Los Angeles, California

    • Currently a senior Majoring in Interactive Media with a Minor in Games Entrepreneurship â€‹

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